FANDOM


40px-Ambox warning yellow.svg

Out of date

This page is out of date. Some of the information may be inaccurate.
Last updated for version 0.39

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

[ Back to top ]



Quick Stat: Tiger Edit

NameRarityClassFactionCost
Tier 1 Tier 2 Tier 3 Tier 4
TigerCommonMinionForest1245

Tier 2: Tiger+ Edit

To Upgrade from Tiger to Tiger+, you need 5 Tiger and 25 Dragon Coins.

Changes from Tiger: Adds move only on the diagonally adjacent fields

Tier 3: Tiger++ Edit

To Upgrade from Tiger+ to Tiger++, you need 5 Tiger+ and 100 Dragon Coins.

Changes from Tiger+: Orthogonally adjacent fields are now move or attack (can attack champions on these fields)

Tier 4: Tiger+++ Edit

To Upgrade from Tiger++ to Tiger+++, you need 5 Tiger++ and 500 Dragon Coins.

Changes from Tiger++: Diagonally adjacent fields are now also move or attack

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

[ Back to top ]

Strategy: Tiger Edit

A good strategy with the Tiger would be to use it as a first move to either kill or trade with good early-game minions (like the Portal or the Ghost). If you have the Tiger++ or Tiger+++ you should be a little more careful with him, since he can be useful later game by killing champions.

Strength: Tiger Edit

Tiger has very good mobility for a minion and can quickly run through pawns and militia. Tiger++ and Tiger+++ can even attack champions, which makes them very versatile for both attacking and defending.

Weakness: Tiger Edit

Tiger and Tiger+ only can attack minions, which makes them weak to firewall and champions. Furthermore, they are on the slightly expensive side, so an entire row of tigers is usually not feasible. Although they do have good mobility, they cannot move more than one space at a time, which makes them rather slow in the beginning of the game, especially if the opponent does not advance his/her minions.