A Champion unit from the vanilla chess. It can move horizontally or vertically, with no limit. It has a cost of 12.
When upgraded, it provides more movement to the Rook, allowing it to move diagonally.
Quick Stat: Rook Edit
|Tier 1||Tier 2||Tier 3||Tier 4|
Tier 2: Rook+ Edit
To Upgrade from Rook to Rook+, you need 4 Rook and 75 Dragon Coins.
Tier 3: Rook++ Edit
To Upgrade from Rook to Rook++, you need 4 Rook+ and 300 Dragon Coins.
Tier 4: Rook+++ Edit
To Upgrade from Rook to Rook+++, you need 4 Rook++ and 1500 Dragon Coins.
Strategy: Rook Edit
Rooks, due to limitless vertical and horizontal movement, are suited for a wide range of strategies. Rooks are particularly well known for being easily able to seize control of the board early in the game, as relatively low cost and unlimited cardinal movement allow for multiple rooks to locate squares around the centre of the board. Rooks are also key to many offesnive armies, providing significant support to x-ray through opponent armies, securing valuable pieces. Daily Piece Discussion - Day 1: Rook (on Kong)
Rooks are also very strong in a "spearman rush" type deck, as they can attack the opponent's back rank from the player's own back rank. As one of the few pieces that have the unlimited lateral movement, it excels from being used near the edges of the board.
On the other hand, generally, the upper tier versions of rook are less useful for the morale increase. they add no additional attacking potential, only more movement, which the rook already has plenty of. Very rarely will a rook be trapped, since it most commonly stays at a far distance from the opponents pieces.
The Rook`s limitless vertical and horizontal movement and attack makes him very powerful on open columns. On the early game, placing a rook behind a ghost (or any minion that doesn`t block movement) may be overlooked by the opponent, leading to quick attacks on undefended pieces. Placing two rooks, or a rook and another strong champion on the same column creates a slingshot attack, where the attacking piece can capture but is defended.
Rook`s weakness is his diagonal line. Even his diagonal adjacent squares can be exploited to be captured. It is also easy to block rook`s vertical or horizontal movement with low value pieces (although this is partially resolved in later levels with very far diagonal movement)