Quick Stat: FrostMephit Edit
|Tier 1||Tier 2||Tier 3||Tier 4|
Tier 2: FrostMephit+ Edit
To Upgrade from FrostMephit to FrostMephit+, you need 4 FrostMephit and 75 Dragon Coins.
Tier 3: FrostMephit++ Edit
To Upgrade from FrostMephit to FrostMephit++, you need 4 FrostMephit+ and 300 Dragon Coins.
Tier 4: FrostMephit+++ Edit
To Upgrade from FrostMephit to FrostMephit+++, you need 4 FrostMephit++ and 1500 Dragon Coins.
Strategy: FrostMephit Edit
The FrostMephit has essentially only two strategical possibilities in gameplay, due to its lacking offensive potential. The first of these purposes is to act as smother. Due to it's ability in that anything that attacks it is frozen for one turn it can act as smother material, hindering development of opponents due to dangers involved with attacking it. Secondly, the FrostMephit is well adapted to use as a shield against other pieces. Due to the negative effects involved with attacking it the FrostMephit may be used as a shield for other pieces, taking hits to protect more important pieces and to open up strategical opportunities.
Strength: FrostMephit Edit
The FrostMephit is effective at hindering ranged units like the Ranger and the Pyromancer since attacking a Frostmephit freezes the attacker for a turn, making them vulnerable. The FrostMephit is also good at canceling a Samurai's double kill. The immunity to freeze also allows FrostMephit to penetrate defenses protected by FrostMage and not worry about a Comet's potential freezing. Frostmephit can also move horizontally beginning from ++, and at +++ gains a useful strategic horizontal swap.
Weakness: FrostMephit Edit
The FrostMephit is only able to target pieces on the same colour squares as it's currently on, making them much less reliable in the end game. Status immune pieces are also unaffected by FrostMephit's passive.