(Actual Cost: 10/12/15/16)
The Crusader is a Champion unit. It has the ability to block a normal attack once. (A normal attack is a 'melee' attack: a black Move or Attack square, a Red Attack only square, or a Samurai autoattack.)
- "The Crusader is especially good against units who must attack from adjacent tiles, such as the Skeleton or Slime."
- "Unblockable abilities are a good counter to the Crusader's Passive shield."
Quick Stat: Crusader Edit
|Tier 1||Tier 2||Tier 3||Tier 4|
Tier 2: Crusader+ Edit
To Upgrade from Crusader to Crusader+, you need 4 Crusader and 75 Dragon Coins.
Changes from Crusader: Adds 2 move only fields in every diagonal direction
Tier 3: Crusader++ Edit
To Upgrade from Crusader to Crusader++, you need 4 Crusader+ and 300 Dragon Coins.
Changes from Crusader+: Diagonally adjacent fields are now move or attack. Adds one move or attack range in orthogonal directions.
Tier 4: Crusader+++ Edit
To Upgrade from Crusader to Crusader+++, you need 4 Crusader++ and 1500 Dragon Coins.
Changes from Crusader++: Block is now also present on range 2 orthogonal fields
Strategy: Crusader Edit
Strength: Crusader Edit
Decent price, for its range and ability. Great synergy with Portal, Harpy, WindMage, allowing the crusader to do surprise attacks and reach deep into the opponent's defensive line unscathed, and perhaps even set up great forks with its armor to protect itself. Crusader+++ is also very powerful with its block reaching 2 range in the orthogonal directions, and its five-range reach.
Weakness: Crusader Edit
Short blocking range, weak against long range attacks. Unable to block diagonally. Unable to block Unblockable attacks (such as Wizard, Windmage, and Paladin) nor Magic abilities (such as Pyromancer, Ranger, and Soulkeeper). Can only block once.