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Last updated for version 0.39

The Bat is a common Minion from the basic set. It is incapable of attacking, and its only use is to promote it to a Vampire, or blocking attacks on more valuable units.

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

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Quick Stat: Bat Edit

NameRarityClassFactionCost
Tier 1 Tier 2 Tier 3 Tier 4
BatCommonMinionBasic0135

Tier 2: Bat+ Edit

To Upgrade from Bat to Bat+, you need 5 Bat and 25 Dragon Coins.

Changes from Bat: Adds move only on directly adjacent diagonals

Tier 3: Bat++ Edit

To Upgrade from Bat+ to Bat++, you need 5 Bat+ and 100 Dragon Coins.

Changes from Bat+: Adds 4 teleport fields at horizontal distance 3 and vertical distance 2

Tier 4: Bat+++ Edit

To Upgrade from Bat++ to Bat+++, you need 5 Bat++ and 500 Dragon Coins.

Changes from Bat++: Adds move only from 4 to 7 fields forward, allowing instant promotion, and horizontal movement allowing it to go from one side to the other in one move

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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Strategy: Bat Edit

While the bat can not attack on its own, it can transform into the legendary Vampire. The bat can only travel one vertical space up until Bat+ which has two, and Bat++ adds three range teleportation, but Bat+++ gains a large advantage by being able to promote instantly from the first four rows, given that the column is empty.

Due to the usual overlooking of bats in the early game, bats become more powerful as a promotion threat in the late game as fewer pieces are available to remove them. However, it is not recommended to use more than a couple of bats because they cannot attack.

The Bat can cover horizontal distances quickly using teleport, especially on higher tiers.

Well-placed WindMage may help pushing Bat towards opposite side of board.

Vampire may turn into bat, to be turned into Vampire again.

Strength: Bat Edit

Since the bat can't attack, it is often overlooked. A common strategy is to remain inconspicuous until a clear path is open to the last row so it can promote to a Vampire. This is usually easier on end games when the number of defending pieces is reduced. Losing a normal bat isn't so bad since its cost is 0 and can also be used as a sacrifice to capture more valuable pieces. Bat+++ also has a soft threat on its column due too its instant-promotion ability.

Weakness: Bat Edit

Bats can't attack and unless you have a Bat+++, you'll need many preparatory moves for the vampire promotion on last row. Higher levels of bat are more mobile but also more expensive, thus you sacrifice morale cost for a potential powerful promotion.


Units +/-
King | Basic Champions: Alchemist | Beacon | Behemoth | Bishop | Comet | Crusader | Demon | Fencer | FireElemental | Gemini | Ghast | GiantSlime | Harpy | HauntedArmor | Knight | Lich | Lilith | Lust | Medusa | Minotaur | MoonFox | Necromancer | Phoenix | Queen | Rook | Summoner | Valkyrie | Vampire | Basic Minions: Bat | Duelist | FrostMephit | Ghost | Hostage | LifeStone | Militia | Pawn | Penguin | Princess RoyalGuard | Salamander | Samurai | Skeleton | Slime | Arcane Champions: Banshee | FrostMage | MageTower | PoisonMage | Pyromancer | SoulKeeper | ThunderMage | Arcane Minions: Portal | Bomber | Fireball | Phantasm | WindMage | Wizard | Clan Champions: Antimage | Berserker | Legionary | Ninja | Paladin | Warrior | Clan Minions: Axeman | Shieldsman | Spearman | Swordsman | Forest Champions: Dragon | Dryad | Enchantress | Guardian | Ranger | Wisp | Forest Minions: Archer | Basilisk | Drake | Spider | Tiger

Rarity: Common | Rare | Epic | Legendary | Special: King | PhoenixEgg | Sapling | GeminiTwin

Unit Gallery

Other topics: Game Mechanics | Movement | Morale | Promotion | Ability | Immunity | Status | Upgrade | Time (Round) | Terminology | Rating | Experience | Shop | Tokens

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