(Actual Cost: 7/9/10/15)
Quick Stat: Alchemist Edit
|Tier 1||Tier 2||Tier 3||Tier 4|
Tier 2: Alchemist+ Edit
To Upgrade from Alchemist to Alchemist+, you need 4 Alchemist and 75 Dragon Coins.
Changes from Alchemist: Adds poison at range two in both horizontal and vertical direction
Tier 3: Alchemist++ Edit
To Upgrade from Alchemist to Alchemist++, you need 4 Alchemist+ and 300 Dragon Coins.
Changes from Alchemist+: Ally cure now also triggers on diagonally adjacent fields
Tier 4: Alchemist+++ Edit
To Upgrade from Alchemist to Alchemist+++, you need 4 Alchemist++ and 1500 Dragon Coins.
Changes from Alchemist++: The teleport fields are now unblockable move or attack
Strategy: Alchemist Edit
A powerful support unit against Status-Effect units (ex. PoisonMage, FrostMage, or Medusa), the Alchemist is able to remove any poison, freeze, or petrify effects from allied units. As it has low mobility and limited attack, the Alchemist is best used behind your lines, freeing units from restricting or fatal status effects.
Strength: Alchemist Edit
A powerful support unit against Status-Effect units (ex. PoisonMage, FrostMage, or Medusa), the Alchemist is able to remove any poison, freeze, or petrify effects from allied units. In addition, its poison attacks cannot be blocked and provide forking potential (Though using Alchemist offensively carries risk). At +++, its swap can be useful since it is guaranteed to protect the piece it swaps with, and potentially give a minion more mobility. Alchemist is also one of the few units that can kill wisp (along with PoisonMage) without dying itself.
Weakness: Alchemist Edit
Its limited attack range and mobility cause it to be weak on its own - Alchemist needs to be supported by friendly units. It also cannot attack the areas directly next to it, creating terrible blind spots. In addition, it has a relatively high cost.
Poison is a terrible form of attack, due to its inability to instantly destroy units.